Steam games new UI look released.

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New user interface features :

* Complete overhaul of Steam client UI design to improve discoverability of features and to better expose all the information related to games in your library
* Complete overhaul of in-game overlay UI design to create a richer in-game experience exposing context sensitive information related to the game you are currently playing
* New game details view, presenting a detailed view of all the information for a single game in your library
* New grid view, presenting a graphical view of your game library
* New news page in the store/client/overlay which aggregates from Valve related news sites, official community groups, and third-party gaming news feeds
* New downloads view in the client, making it easier to track your progress downloading new games or game updates
* New Steam store design, including more integrated community features, improved recommendations, and improved video and screenshots viewing (and much more!)


Since its introduction in 2003, Steam has been centered around social gaming. But Steam users have rightly come to expect more than a simple social network alongside their games. The new Steam puts far more friend-related info at your fingertips. Right from within your own game Library, you can now track which of your friends plays each game or invite them to play one with you. Before you’ve even bought a game, knowing whether your friends play it is one of the most useful pieces of information to have. So on the store homepage, there’s a new listing of what your friends have bought or played lately. On each game’s store page, see who among your friends plays it, and whether it’s on anyone’s wishlist.

4 Responses to “Steam games new UI look released.”

  1. Jim Says:

    Valve announced back in March that Steam would be coming to Mac in April. In somewhat typical fashion, Valve is going to miss this release window, but the good news is they have set the release in stone for May 12th.

    The initial run of games will include: Left 4 Dead 2, Team Fortress 2, Counter-Strike, Portal and the Half-Life series. Valve has stated that they are treating the Mac as a “tier-1 platform,” and word coming from those in the public beta confirms that the games run natively in OpenGL without the use of translation software.

    As Valve has stated previously, all games will be cross-compatible in multiplayer and will not require repurchase if previously purchased over Steam for Windows.

    Most of the Steam catalog will not be available on the Mac side, but with Valve leading the charge, hopefully other developers will have incentive to convert their games to Mac as well.

  2. Jim Says:

    It appears that Valve is not done yet with ensuring their games will run on all major operating systems on the PC platform. With the public release of their Mac OS X Steam client and some of their games ported to OS X next Wednesday, they will now focus on doing more of the same to Linux.

    Phoronix has been tracking the existence and progress of the Linux Steam client in recent weeks. The first piece of evidence towards the existence of the Linux Steam client is written plainly in the bash script used to execute Steam on OS X:

    http://www.neowin.net/news/work-on-steam-for-linux-in-progress

  3. Neuschwanstein Says:

    AMD recently announced that they will are teaming up with Valve to release driver updates for their ATI Catalyst graphics drivers through steam. Steam users will now be able to automatically detect and install driver updates from the Steam client.

    According to Steams most recent hardware survey ATI commands 87% of the DirectX 11 gaming market and the Radeon 4800 series cards hold the highest percentage of users surveyed.

    Jason Holtman, director of business development at Valve said, “Valve is extremely pleased to be working with AMD to provide automatic driver updates for AMD’s leading edge products on Steam. PC gamers demand the most of their gaming hardware and providing these updates automatically will help ensure those playing via Steam are playing at optimal performance.”

    AMD has been working hard to improve their image in the gaming market and have labeled this project part of their AMD Gaming Evolved initiative which they say ,”represents our deep commitment to PC gamers, PC game developers, and the PC gaming industry to deliver innovative technologies, nurture open industry standards, and to help the gaming industry create the best possible gaming experience on the world’s best gaming platform—the PC.”

    This is the first time Steam will be used to distribute drivers, if the project goes successfully hopefully other manufacturers will start working with Steam as well. Using an application most gamers already have installed as a centralized application to keep track of driver updates stands to benefit everyone greatly.

  4. Sharp paw tailwagger Says:

    Valve have today announced the latest growth data for Steam, a leading platform for PC & Mac games and digital entertainment, revealing new account growth of 178%, sales growth of over 200%, over 200 Steamworks games shipped to date, and more.

    During the last 12 months the platform has had year-over-year new user growth of around 178%, pushing the total number of active accounts to just over 30 million, with over 1,200 games now available. Even peak simultaneous player numbers were also up to over three million, with over six million unique gamers accessing Valve’s Steam platform each day.

    Valve also announced continued adoption of the Steamworks suite of publishing services in both hard and electronic versions of today’s games. Steamworks is included in many of this year’s biggest releases — such as Sid Meier’s Civilization V, Just Cause 2, and R.U.S.E. Steamworks has now shipped in over 200 since the suite of services was released two years ago. In addition, the Steam Cloud (introduced in Spring 2008) has even surpassed the 100 million files saved milestone.

    “Steam is on track to record the biggest year in its six year history,” said Gabe Newell, president of Valve. “The year has marked major development advances to the platform with the introduction of support for Mac titles, the Steam Wallet and in-game item buying support, and more. We believe the growth in accounts, sales, and player numbers is completely tied to this work and we plan to continue to develop the platform to offer more marketing, sales, and design tools for developers and publishers of games and digital entertainment”

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