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Diablo III news

It’s been a decade in the making, but the long-awaited follow-up to 1998′s epic dungeon crawler is finally on the horizon. Set 20 years after its predecessor, Diablo III will bring the franchise into the 21st century with polished graphics, PvP arenas, NPCs who sell, craft and enhance gear, as well as an online auction house that lets players exchange virtual goods for real money. Between Blizzard’s online platform, custom 3D engine and random encounter/level generator, Diablo III promises to deliver a rich hack-and-slash experience.

Two decades have passed since the demonic denizens, Diablo, Mephisto, and Baal, wandered the world of Sanctuary in a vicious rampage to shackle humanity into unholy slavery. Yet for those who battled the Prime Evils directly, the memory fades slowly and the wounds of the soul still burn.

When Deckard Cain returns to the ruins of Tristram’s Cathedral seeking clues to new stirrings of evil, a comet from the heavens strikes the very ground where Diablo once entered the world. The comet carries a dark omen in its fiery being and it calls the heroes of Sanctuary to defend the mortal world against the rising powers of the Burning Hells – and even the failing luminaries of the High Heavens itself.

Diablo III is similar in style to its predecessor, Diablo II. The proprietary engine will incorporate Blizzard’s custom in-house physics, a change from the original usage of Havok’s physics engine, and feature destructible environments with an in-game damage effect. The developers are aiming to make the game run on a wide range of systems, and have stated that DirectX 10 will not be required. Diablo III will use a custom 3D game engine in order to present an overhead view to the player, in a somewhat similar way to the isometric view used in previous games in the series. Enemies will utilize the 3D environment as well, in ways such as crawling up the side of a wall from the depths into the combat area.

Diablo III

Diablo III

As in Diablo II, multiplayer games will be possible using Blizzard’s Battle.net service, with many of the new features developed for StarCraft II also available in Diablo III. Players will be able to drop in and out of sessions of co-operative play with others.

An enhanced quest system, a random level generator, and a random encounter generator are slated for use in order to ensure the game provides different experiences when replayed. Overall, the game will include both static and randomly generated levels. Additionally, there will be class-specific quests to go along with the main storyline quests. Blizzard originally planned to have in-game cutscenes, but decided these would divert from the gameplay and decided against them. Three new armor pieces will be available: shoulder plates, arm-guards and leggings.


Unlike previous iterations, gold can be picked up merely by touching it, rather than having to manually pick it up. One of the new features intended to speed gameplay is that health orbs drop from enemies, replacing the need to have a potion bar, which itself is replaced by a skill bar that allows a player to assign quick bar buttons to skills and spells; previously, players could only assign two skills (one for each mouse button) and had to swap skills with the keyboard or mousewheel. Players can still assign specific attacks to mouse buttons.

Diablo III

Diablo III

Skill runes, another new feature, are skill-modifying items that are randomly dropped by monsters and used across all classes. Rather than changing equippable items as in Diablo II, they are instead attached to skills, often completely changing the gameplay of each skill. Skill runes also have the ability to make one particular spell in each class more powerful, and give the player options as to how the rune will enhance a particular spell. For example, investing skill runes on the wizard’s “lightning” can allow the players to make the lightning jump onto additional enemies, or, alternatively, adding the runes with explosion effect blows the enemy up and causes damage to the surrounding area.

*Explore a fully-realized Sanctuary – the living, breathing gothic fantasy world of Diablo III rendered in gorgeous 3D.

*Battle the unholy forces of the Burning Hells with all-new character classes like the otherworldly Witch Doctor, or with re-imagined warriors from Diablo’s past: such as the fierce Barbarian.

*Rain Hell on your enemies wielding the interactive environment as a weapon: lay cunning traps, turn destructible objects against your foes, and use environmental obstacles to your advantage – all powered by the Havoc physics system.

*Experience the intensity of multiplayer Diablo III over an all-new, wickedly-enhanced Battle.net platform with numerous enhancements to make connecting with your friends easier – and cooperative gameplay more fun.

Vaccine for all flu

Scientists have found that people infected with H1N1 swine flu have an extraordinary immune response, producing antibodies that are protective against a variety of flu strains.

The discovery has provided clues to how to make a universal vaccine. Some of the antibodies produced were protective against core elements critical for the virus to function but which don’t change as much as other regions of the virus.

Swine flu

Swine flu

If these can be replicated in a vaccine it could put an end to the yearly scramble to predict each winter’s flu strains and rapidly mass-produce a vaccine.


The researchers analysed antibodies from nine patients who had swine flu in 2009-10. Five were effective against all the seasonal H1N1 strains of flu from the past decade, the devastating “Spanish flu” from 1918 and the potentially lethal H5N1 avian flu.

“The result is something like the Holy Grail for flu-vaccine research. It demonstrates how to make a single vaccine that could potentially provide immunity to all influenza,” said Patrick Wilson, of the University of Chicago, an author of the study published in the Journal of Experimental Medicine.